
Solo indie developer - Belarrius Studio.
I create ambitious, systems-driven games with a strong focus on simulation, strategy, procedural storytelling and technical experimentation.
My main project is Relic Commander, a browser-based sci-fi MMOTBS where players build an automated interplanetary empire, manage a living underground colony and command persistent fleets in a shared universe.
I also develop smaller games and prototypes, often exploring unusual mechanics, artificial intelligence and deeply interconnected systems.
Made independently with passion, curiosity and an unreasonable amount of time.